Game Design.

I’ve been coming up with ideas for games since I was just a kid, and I’ve got home-grown design documents the length of academic essays, this is just a choice selection of projects I’ve worked on.

Three Thing Game Jam - “Scavenger”

My Role: Design & Art

A game jam event run by the University of Hull, contestants are provided three words and have one weekend to turn those three random words into a game!

In our case, the three words we were provided were Finding, Selling, Hyperdrive, and we turned that into a game about exploring deep space to find valuables, then bringing those valuables back to the space station for sale. A fun little experiment!

Project: Avian

My Role - Lead Writer

What started as a spur-of-the-moment response to a talent search online became this, one of the first full game projects I ever worked on.

A magical puzzle-platformer starring Kay, a young girl who loses her sister in the forest. Kay soon finds herself in a much stranger situation, now lost herself in a mystic realm she is forced to team up with a magical owl to unravel the story of the forest and defeat the machinations of an ancient spirit gone rogue.

Tutorial area concept. - Art by Zoe

Tutorial area concept. - Art by Zoe

Project: Cards - [UNDER CONSTRUCTION]

My Role: Creator

A tabletop RPG companion app designed to give inspiration and assistance to Game Masters, as well as inject some spicy randomness to any game you want!

COMING 2024

GameParade Jam 2021 - 2125

My Role: Writer

A game jam run by the group GamesJobsLive, where groups or solo developers are given a short, phrase theme.

The theme of this year's jam was One-Time Use, which we turned into a science-fiction shooter where the player controls a military android whose weapons only contain a single shot.

Play the game here!